Nosso Xat


[GS] No nome para ganhar member !

[GameMode]Crazy For Revenge TDM

Crazy For Revenge TDM

Versão 1.0 (base)

Olá pessoal!
Então, fiz essa pequena base deste GameMode mais ou menos no estilo TDM, ele está bem simples por enquanto. Provavelmente (não tenho certeza) eu irei atualizá-lo e já estou postando esta versão caso não dê para fazer as atualizações.
Ele é um TDM (ou não) bem diferente, mas acho que não deixa de ser uma batalha em equipe.

O GameMode tem:

1 - Sistema de Registro e Login opcionais (comandos /logar e /registrar)
Para salvar os dados ao desconectar tem que estar logado e para carregar os dados ao conectar tem que /logar.

2 - Sistema de criação de Gang (Não está terminado):

/CriarGang
/DeletarGang
/MembrosGang
/AbandonarGang

3 - Sistema de veículos:

/CriarV [Modelo] [Cor 1] [Cor2] - Cria um veículo
/IrV - Vai até seu veículo
/TrazerV - Leva seu veículo até você.
/TrancarV - Tranca as portas do seu veículo
/DestrancarV - Destranca as portas do seu veículo
/DestruirV - Destrói seu veículo

4 - Outros comandos:

/Duvida [Texto] - Envia uma dúvida aos administradores.
/Reportar [ID] [Motivo] - Reporta algum jogador
/MP [ID] [Texto] - Envia uma Mensagem Privada a um jogador
/Mc (/mountchiliad) - Teleporte até o monte.
/GaragemSF [1/2] - Vai para uma das garagens de tunning de SF.
/GaragemLS [1/2] - Vai para uma das garagens de tunning de LS.
/GaragemLV [1/2] - Vai para a garagem de tunning de LV.
/Ajuda [Gang/Veiculo/Garagem] - Comandos sobre cada um
/AjudaAdmin (/aa) - Exibe os comandos de administrador (que atualmente é só /kick /ban e /daradmin)
/Kill - Mata o jogador
/Status - Vê seu status
/TrocarGang - Para trocar de Gang
/Armas - Vê o menu com algumas armas para comprar
/Creditos - Vê os créditos do servidor

5 - Gang Chat - Ao colocar ! antes do texto do chat, o que for escrito será enviado apenas aos membros da Gang


6 - Ao clicar em algum jogador no Tab aparece o status dele


7 - Tem que ganhar um tanto de Exp para poder /comprarnivel


Não coloquei veículos espalhados pois já tem o sistema de cada um ter o seu, mas se acharem melhor, podem sugerirem para a próxima atualização (caso haja).



Pastas

Criar as pastas:
Contas e Gangs


Bugs e Sugestões

Caso encontre algum Bug (que não seja sistemas incompletos) por favor diga-me por MSN/MP ou no tópico mesmo.

Créditos

Aninhaah/HumildadeForever - Pelo GameMode
Gabriel (SteelDark), Gustavo Araujo (Guh) e Lós por sempre me ajudarem quando preciso <3

Próximas versões (caso haja)

-Sistema de GangZones
-Terminar sistema de criação de Gang
-Mapas e arenas
-Será retirado o bug de membros de gangs criadas poderem usar /trocargang (Preguiça de arrumar e fazer upload de novo)
-Ao carregar os dados do jogador, caso ele seja membro/lider de uma Gang o Team dele será setado para 0 (preguiça de arrumar e fazer o upload de novo ²)

Tem sugestões? Diga-me :]


Fotos:





[MAPA] Rampa v1.5

[MAPA] Rampa v1.5

Código:

AddStaticVehicleEx(521,798.70001221,-1720.50000000,518.50000000,0.00000000,-1,-1,150); //FCR-900
 AddStaticVehicleEx(521,801.09997559,-1719.09997559,518.50000000,0.00000000,-1,-1,150); //FCR-900
 AddStaticVehicleEx(521,803.70001221,-1717.59997559,518.50000000,0.00000000,-1,-1,150); //FCR-900
 AddStaticVehicleEx(411,809.40002441,-1715.50000000,518.70001221,28.00000000,-1,-1,150); //Infernus
 AddStaticVehicleEx(411,793.59997559,-1723.80004883,518.70001221,27.99865723,-1,-1,150); //Infernus
 AddStaticVehicleEx(522,796.09997559,-1722.09997559,518.70001221,0.00000000,-1,-1,150); //NRG-500
 AddStaticVehicleEx(522,806.20001221,-1716.50000000,518.70001221,0.00000000,-1,-1,150); //NRG-500
 AddStaticVehicleEx(562,824.00000000,-1732.09997559,518.79998779,298.00000000,-1,-1,150); //Elegy
 AddStaticVehicleEx(562,825.50000000,-1735.00000000,518.79998779,297.99865723,-1,-1,150); //Elegy
 AddStaticVehicleEx(562,826.79998779,-1737.80004883,518.79998779,297.99865723,-1,-1,150); //Elegy
 AddStaticVehicleEx(562,799.79998779,-1748.59997559,518.70001221,117.99865723,-1,-1,150); //Elegy
 AddStaticVehicleEx(562,798.29998779,-1745.80004883,518.70001221,117.99865723,-1,-1,150); //Elegy
 AddStaticVehicleEx(562,801.29998779,-1751.50000000,518.70001221,117.99865723,-1,-1,150); //Elegy
 CreateObject(8040,817.89941406,-1751.29980469,518.79998779,0.00000000,0.00000000,297.99316406); //object(airprtcrprk02_lvs) (1)
 CreateObject(969,820.50000000,-1794.90002441,519.29998779,0.00000000,0.00000000,28.00000000); //object(electricgate) (1)
 CreateObject(1539,837.79998779,-1787.59997559,522.90002441,0.00000000,0.00000000,297.99996948); //object(lamotsig1_lacj) (1)
 CreateObject(16114,792.79998779,-1782.80004883,514.70001221,0.00000000,6.00000000,36.00000000); //object(des_rockgp2_) (1)
 CreateObject(16114,774.50000000,-1740.00000000,511.29998779,0.00000000,0.00000000,33.99826050); //object(des_rockgp2_) (2)
 CreateObject(8483,787.90002441,-1759.50000000,523.09997559,0.00000000,0.00000000,24.00000000); //object(pirateland02_lvs) (1)
 CreateObject(8483,802.09997559,-1785.80004883,524.59997559,0.00000000,0.00000000,29.99963379); //object(pirateland02_lvs) (2)
 CreateObject(16114,764.00000000,-1715.90002441,513.50000000,0.00000000,0.00000000,117.99719238); //object(des_rockgp2_) (3)
 CreateObject(16114,790.40002441,-1700.30004883,512.00000000,0.00000000,0.00000000,117.99316406); //object(des_rockgp2_) (4)
 CreateObject(16114,833.90002441,-1708.40002441,512.00000000,0.00000000,4.00000000,233.99316406); //object(des_rockgp2_) (5)
 CreateObject(16114,848.70001221,-1741.90002441,509.60000610,0.00000000,3.99902344,225.99230957); //object(des_rockgp2_) (6)
 CreateObject(16114,858.59997559,-1759.30004883,509.60000610,0.00000000,3.99353027,225.98876953); //object(des_rockgp2_) (7)
 CreateObject(4870,1951.59997559,703.40002441,23.39999962,0.00000000,28.00000000,0.00000000); //object(airpurt2ax_las) (1)
 CreateObject(4870,1800.69995117,703.40002441,103.59999847,0.00000000,27.99865723,0.00000000); //object(airpurt2ax_las) (2)
 CreateObject(4870,1643.19995117,703.40002441,167.19999695,0.00000000,15.99865723,0.00000000); //object(airpurt2ax_las) (3)
 CreateObject(4870,1478.90002441,703.40002441,214.30000305,0.00000000,15.99609375,0.00000000); //object(airpurt2ax_las) (4)
 CreateObject(4870,1314.60009766,703.40002441,261.40002441,0.00000000,15.99353027,0.00000000); //object(airpurt2ax_las) (5)
 CreateObject(4870,1150.30017090,703.40002441,308.50003052,0.00000000,15.99096680,0.00000000); //object(airpurt2ax_las) (6)
 CreateObject(4870,986.00024414,703.40002441,355.60003662,0.00000000,15.98840332,0.00000000); //object(airpurt2ax_las) (7)
 CreateObject(4870,821.70031738,703.40002441,402.70004272,0.00000000,15.98583984,0.00000000); //object(airpurt2ax_las) (8)
 CreateObject(4870,657.40039062,703.39941406,449.80004883,0.00000000,15.97961426,0.00000000); //object(airpurt2ax_las) (9)
 CreateObject(4870,489.70001221,703.40002441,473.29998779,0.00000000,359.97961426,0.00000000); //object(airpurt2ax_las) (10)
 CreateObject(7488,380.20001221,712.09997559,459.10000610,0.00000000,0.00000000,269.99996948); //object(vgncarpark1) (1)
 CreateObject(1696,167.89999390,127.90000153,484.89999390,0.00000000,0.00000000,0.00000000); //object(roofstuff15) (1)
 CreateObject(18450,854.50000000,-1821.00000000,517.50000000,0.00000000,0.00000000,298.00000000); //object(cs_roadbridge04) (1)
 CreateObject(691,843.79998779,-1782.40002441,517.59997559,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4_big) (1)
 CreateObject(691,828.40002441,-1789.90002441,517.59997559,0.00000000,0.00000000,170.00000000); //object(sm_veg_tree4_big) (2)
 CreateObject(691,835.50000000,-1786.40002441,500.10000610,0.00000000,0.00000000,169.99694824); //object(sm_veg_tree4_big) (3)
 CreateObject(8487,856.79998779,-1799.00000000,518.00000000,0.00000000,0.00000000,298.00000000); //object(ballyswtr01_lvs) (1)
 CreateObject(8487,865.29998779,-1794.59997559,518.00000000,0.00000000,0.00000000,297.99865723); //object(ballyswtr01_lvs) (2)
 CreateObject(18450,846.79998779,-1825.40002441,525.59997559,270.00000000,180.00000000,117.99835205); //object(cs_roadbridge04) (2)
 CreateObject(18450,862.59997559,-1817.00000000,525.59997559,270.00000000,179.99853516,297.99719238); //object(cs_roadbridge04) (3)
 CreateObject(8487,876.09997559,-1835.69995117,518.00000000,0.00000000,179.99993896,118.00000000); //object(ballyswtr01_lvs) (3)
 CreateObject(8487,884.59997559,-1831.00000000,518.00000000,0.00000000,179.99450684,117.99865723); //object(ballyswtr01_lvs) (4)
 CreateObject(18450,887.29998779,-1882.69995117,537.59997559,0.00000000,328.00000000,297.99868774); //object(cs_roadbridge04) (4)
 CreateObject(18450,919.09997559,-1942.50000000,579.90002441,0.00000000,327.99682617,297.99865723); //object(cs_roadbridge04) (5)
 CreateObject(18450,953.70001221,-2007.59997559,601.00000000,0.00000000,0.00000000,298.00000000); //object(cs_roadbridge04) (6)
 CreateObject(18450,991.20001221,-2078.10009766,601.00000000,0.00000000,0.00000000,297.99865723); //object(cs_roadbridge04) (7)
 CreateObject(13666,936.09997559,-1986.09997559,601.59997559,0.00000000,0.00000000,306.00000000); //object(loopwee) (1)
 CreateObject(13666,937.79998779,-1989.40002441,601.59997559,0.00000000,0.00000000,305.99670410); //object(loopwee) (2)
 CreateObject(13666,939.50000000,-1992.70007324,601.59997559,0.00000000,0.00000000,305.99340820); //object(loopwee) (3)
 CreateObject(13666,941.20001221,-1996.00012207,601.59997559,0.00000000,0.00000000,305.99011230); //object(loopwee) (4)
 CreateObject(13666,942.90002441,-1999.30017090,601.59997559,0.00000000,0.00000000,305.98681641); //object(loopwee) (5)
 CreateObject(13666,944.60003662,-2002.60021973,601.59997559,0.00000000,0.00000000,305.98352051); //object(loopwee) (6)
 CreateObject(13666,946.29980469,-2005.89941406,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (7)
 CreateObject(13666,948.00000000,-2009.20019531,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (8)
 CreateObject(13666,946.70001221,-1983.00000000,601.59997559,0.00000000,0.00000000,125.99670410); //object(loopwee) (9)
 CreateObject(13666,948.40002441,-1986.30004883,601.59997559,0.00000000,0.00000000,125.99121094); //object(loopwee) (10)
 CreateObject(13666,950.10003662,-1989.60009766,601.59997559,0.00000000,0.00000000,125.98571777); //object(loopwee) (11)
 CreateObject(13666,951.80004883,-1992.90014648,601.59997559,0.00000000,0.00000000,125.98022461); //object(loopwee) (12)
 CreateObject(13666,953.50006104,-1996.20019531,601.59997559,0.00000000,0.00000000,125.97473145); //object(loopwee) (13)
 CreateObject(13666,955.20007324,-1999.50024414,601.59997559,0.00000000,0.00000000,125.96923828); //object(loopwee) (14)
 CreateObject(13666,956.89941406,-2002.79980469,601.59997559,0.00000000,0.00000000,125.95828247); //object(loopwee) (15)
 CreateObject(13666,958.59960938,-2006.09960938,601.59997559,0.00000000,0.00000000,125.95825195); //object(loopwee) (16)
 CreateObject(18450,1026.19995117,-2143.89990234,581.00000000,0.00000000,30.00000000,297.99871826); //object(cs_roadbridge04) (8)
 CreateObject(18450,1058.69995117,-2205.00000000,541.00000000,0.00000000,29.99816895,297.99865723); //object(cs_roadbridge04) (9)
 CreateObject(18450,1091.19995117,-2266.10009766,501.00000000,0.00000000,29.99633789,297.99859619); //object(cs_roadbridge04) (10)
 CreateObject(18450,1123.69995117,-2327.20019531,461.00000000,0.00000000,29.99450684,297.99853516); //object(cs_roadbridge04) (11)
 CreateObject(18450,1156.19995117,-2388.30029297,421.00000000,0.00000000,29.99267578,297.99847412); //object(cs_roadbridge04) (12)
 CreateObject(18450,1188.69995117,-2449.40039062,381.00000000,0.00000000,29.99084473,297.99841309); //object(cs_roadbridge04) (13)
 CreateObject(18450,1221.19995117,-2510.50048828,341.00000000,0.00000000,29.98901367,297.99835205); //object(cs_roadbridge04) (14)
 CreateObject(18450,1253.69921875,-2571.60058594,301.00000000,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (15)
 CreateObject(18450,1286.00000000,-2632.50000000,261.29998779,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (16)
 CreateObject(18450,1318.30078125,-2693.39941406,221.59997559,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (17)
 CreateObject(18450,1350.60156250,-2754.29882812,181.89996338,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (18)
 CreateObject(18450,1382.90234375,-2815.19824219,142.19995117,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (19)
 CreateObject(18450,1415.20312500,-2876.09765625,102.49993896,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (20)
 CreateObject(18450,1447.50390625,-2936.99707031,62.79992676,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (21)
 CreateObject(18450,1479.80468750,-2997.89648438,23.09991455,0.00000000,29.98168945,297.99316406); //object(cs_roadbridge04) (22)
 CreateObject(1634,1491.90002441,-3028.89990234,5.69999981,330.00000000,0.00000000,207.99998474); //object(landjump2) (1)
 CreateObject(1634,1495.50000000,-3026.89990234,5.69999981,329.99633789,0.00000000,207.99865723); //object(landjump2) (2)
 CreateObject(1634,1499.09997559,-3024.89990234,5.69999981,329.99633789,0.00000000,207.99865723); //object(landjump2) (3)
 CreateObject(13666,949.70019531,-2012.50097656,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (17)
 CreateObject(13666,951.40039062,-2015.80175781,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (18)
 CreateObject(13666,953.10058594,-2019.10253906,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (19)
 CreateObject(13666,954.80078125,-2022.40332031,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (20)
 CreateObject(13666,956.50097656,-2025.70410156,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (21)
 CreateObject(13666,958.20117188,-2029.00488281,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (22)
 CreateObject(13666,959.90136719,-2032.30566406,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (23)
 CreateObject(13666,961.60156250,-2035.60644531,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (24)
 CreateObject(13666,963.30175781,-2038.90722656,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (25)
 CreateObject(13666,965.00195312,-2042.20800781,601.59997559,0.00000000,0.00000000,305.97473145); //object(loopwee) (26)
 CreateObject(13666,960.29980469,-2009.39941406,601.59997559,0.00000000,0.00000000,125.95822144); //object(loopwee) (27)
 CreateObject(13666,962.00000000,-2012.69921875,601.59997559,0.00000000,0.00000000,125.95819092); //object(loopwee) (28)
 CreateObject(13666,963.70019531,-2015.99902344,601.59997559,0.00000000,0.00000000,125.95816040); //object(loopwee) (29)
 CreateObject(13666,965.40039062,-2019.29882812,601.59997559,0.00000000,0.00000000,125.95812988); //object(loopwee) (30)
 CreateObject(13666,967.10058594,-2022.59863281,601.59997559,0.00000000,0.00000000,125.95809937); //object(loopwee) (31)
 CreateObject(13666,968.80078125,-2025.89843750,601.59997559,0.00000000,0.00000000,125.95806885); //object(loopwee) (32)
 CreateObject(13666,970.50097656,-2029.19824219,601.59997559,0.00000000,0.00000000,125.95803833); //object(loopwee) (33)
 CreateObject(13666,972.20117188,-2032.49804688,601.59997559,0.00000000,0.00000000,125.95800781); //object(loopwee) (34)
 CreateObject(13666,973.90136719,-2035.79785156,601.59997559,0.00000000,0.00000000,125.95797729); //object(loopwee) (35)
 CreateObject(13666,975.60156250,-2039.09765625,601.59997559,0.00000000,0.00000000,125.95794678); //object(loopwee) (36)
 CreateObject(13592,882.29998779,-1871.40002441,536.09997559,314.00000000,0.00000000,40.00000000); //object(loopbig) (1)
 CreateObject(13592,887.90002441,-1882.90002441,543.50000000,313.99475098,0.00000000,39.99572754); //object(loopbig) (2)
 CreateObject(13592,896.00000000,-1897.19995117,554.50000000,313.99475098,0.00000000,39.99572754); //object(loopbig) (3)

Créditos:

Criador: Vinicius A.

Postador: Jonas_Alves



[GameMode] Brasil Zombie Games LS - BASE

Brasil Zombie Games LS - BASE

Venho compartilhar este GameMode onde eu tinha começado a criá-lo à algum tempo atrás, não esta totalmente completo mas está "Jogável", adicionei alguns sistemas no GM que são básicos.
Agora estou parando com a linguagem PAWN e irei me expandir para outras linguagens, sendo assim irei compartilhar meu primeiro e ultimo trabalho para o Fórum SA-MP.


Conteúdo

  • Sistema de Registro e Login
  • Sistema de escolha de Equipe (Zombie ou Sobrevivente)
  • Porcentagem dos Infectados em TextDraw
  • Exibição de Status em TextDraw
  • Sistema de Rank
  • 21 Comandos (3 para Jogadores e 18 para Administradores)
  • Salvamento de /ban em DOF (Nome e IP)
  • Salvamento dos dados em DOF
    Obs: Não estou lembrado de ter mais conteúdo, se tiver eu edito.
Requerimentos
  • Include DOF2
  • Include sscanf2
  • Include ZCMD
    Obs:Você terá que criar 3 Pastas. 'Contas', 'Banidos' e 'IPs Banidos'.
Bug's/Críticas

Fique à vontade para criticar e relatar Bug's, mas não garanto que irei corrigir pois estarei largando PAWN


Créditos


Desenvolvido/Criado por: Edit_Pawn
E darei créditos à alguns programadores que me ajudaram em algumas situações, que no caso seriam: BlackDonelly, Drakins e Paulor.
Onde me ajudaram em algumas coisas


[FilterScript] Texto Cores Chat

[FilterScript] Texto Cores Chat v1.5

- Boom,estavá sem oque fazer ai vi meu FilterScript,faltando uma atualização '-'
- Ai resolvi atualizar.


-
Oque foi atualizado?

- R: 2 novos comandos,cores de designer diferente. + 3 Cores novas, bug's arrumados.


 - Comandos novos : - /textot [ADMIN RCON] || Seta a cor para todos online.
 - /textos [PLAYERID] || Seta a cor para si próprio.
 - /Darcort [ADMIN RCON] || Seta a cor para o playerid desejado.
 - /ListaCores [ALL] || Ver a lista de cores é os ID(para os admins).   

Includes necessarias:

#include // Agradecimento a SA-MP TEAM. 
#include // Agradecimento ao Zeex. 
#include // Agradecimento ao Y_Less.




 

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